Bill Slavicsek

Writer and game designer, Bill has worked on projects related to some of the most beloved movies and fantasy worlds, including Star Wars, Dungeons & Dragons, Ghostbusters, and The Elder Scrolls.

Biography
Bill Slavicsek grew up in New York City, raised on comic books, boardgames, and every flavor of science fiction, horror, and fantasy he could get his hands on—novels, tv shows, movies, magazines, you name it. Everything came into focus for him during one amazing year. It was 1977, and Bill was consumed with Stephen King, Terry Brooks, X-Men, Dungeons & Dragons, and Star Wars. (Bill watched the film on the big screen thirty-eight times that summer!) He didn’t know it at the time, but that was the year that his future was laid out before him.

After training to be a journalist on his way to becoming a writer, Bill took a job with West End Games. At the time, WEG was a boardgame company transitioning into a roleplaying game company, where the disciplines of the former bolstered the creativity of the latter to make the place unique in the hobby game industry. Bill worked as an editor, developer, and game designer on Ghostbusters, Paranoia, and a slew of board games before the company acquired the Star Wars license. He used his vast knowledge of the property to fact check and edit the Star Wars Roleplaying Game before taking on the design reins for The Star Wars Sourcebook. Both projects won Origin Awards for Best Roleplaying Game Products and went on to serve as the foundation for a multitude of adventures, galaxy guides, and sourcebooks. This was years after the original trilogy had been released and the license seemed to be winding down. There were no new movies on the horizon, no novels, no more toys, and even the long-running Marvel Comics series was coming to an end. But suddenly, the little game company from New York injected new life
into the property and showed Lucasfilm Licensing that Star Wars could live on without new films. Bill took over as Creative Director for WEG, leading the development of the Star Wars line and designing such products as Tatooine Manhunt, The Death Star Technical Companion, and The Heir to the Empire Sourcebook—products that set the stage and created the foundation of the Star Wars Expanded Universe. And, in the days before the Internet and Wookieepedia, Bill’s A Guide to the Star Wars Universe was an invaluable resource for fans and creatives working on new material.
Before leaving West End Games, Bill also helped usher the multigenre roleplaying game Torg onto store shelves. Co-designed with Greg Gorden, Torg told the story of the Possibility Wars, when multiple realities invade the Earth of the Near Now. Bill developed the story and campaign worlds and wrote the original novel trilogy, as well as products such as Ravagons and The GodNet.

Freelance work followed, in which Bill worked on projects for West End Games and TSR, Inc. His work on Dark Sun sourcebooks and adventures, Ravenloft adventures, and The Complete Guide to Humanoids led to a staff designer position in Lake Geneva, Wisconsin. On staff, Bill mostly tackled the more exotic campaign worlds, turning out products for Planescape, Dark Sun, and Ravenloft such as Harbinger House, City by the Silt Sea, and The Nightmare Lands. He also created Council of Wyrms, a boxed set that allowed players to take on the role of dragons. Always looking to push the envelope, Bill pitched a science fiction RPG to complement D&D and became the lead designer for the Alternity Science Fiction RPG. As Bill and his team worked to finish Alternity, Wizards of the Coast purchased the company and moved the staff to Seattle.